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Golf Tournament Rules & Scoring

TOURNAMENT FORMAT

  • 8 Players, 4 Courses, 3 Days

  • Courses 1–3: Team Play

  • Course 4: Individual Stroke Play

TEAM ASSIGNMENTS

Course 1 Teams:

Teams are set based on prior year finish:

  • Team A: 1st + 4th

  • Team B: 2nd + 3rd

  • Team C: Based on HC

  • Team D: Based on HC

Round Pairings

Course 1:

  • A vs C / B vs D

Course 2 & 3 Teams

Teams are determined by 9 hole round on golf simulator:

  • Team A: 1st + 8th

  • Team B: 2nd + 7th

  • Team C: 3rd + 6th

  • Team D: 4th + 5th

Round Pairings

Course 2:

  • A vs D / B vs C

Course 3:

  • A vs B / C vs D​

SCORING STRUCTURE

Course 1 – Scramble - Dobson Ranch

Team Finish Points Per Player:

  • 1st - 16

  • 2nd - 13

  • 3rd - 10

  • 4th - 7

Course 2 – Best Ball - OakCreek

Team Finish Points Per Player:

  • 1st - 16

  • 2nd - 13

  • 3rd - 10

  • 4th - 7

Course 3 – Alternating Skins - Seconda Resort

  • Each hole = 1 point

  • If tied, point carries to next hole

  • Team earns total skins won

  • Each player receives their team's total points

Course 4 – Individual Stroke Play - TPC 

  • Course 4 will be scored using Net Stroke Play.

  • Each player's official handicap will be applied to their gross score to determine their net score.

  • Maximum handicap allowed for tournament purposes is 18.

  • Any handicap above 18 will be reduced to 18.

  • Players without an established handicap must declare one prior to the tournament, subject to approval by the Tournament Committee.

  • Final standings for Course 4 will be determined by net score.

**In the event of a tie, the player with the lower gross score shall receive the higher finishing position.**

Finish Points:

  • 1st - 20

  • 2nd - 17

  • 3rd - 15

  • 4th - 13

  • 5th - 11

  • 6th - 9

  • 7th - 7

  • 8th - 5

BET POWER RULE

Earn Bet Power by winning:

  • Longest Drive (Courses 1–3)

  • Closest to the Pin (Courses 1–3)

Each win = 1 Bet Power

BET POWER USAGE

  • May be used at ANY time during a hole

  • Must be declared before the hole is completed

  • Maximum 1 Bet Power per player per hole

  • Carries across all rounds

  • Must be used before Course 4, Hole 18

  • Unused Bet Powers on Hole 18 are automatically activated.

BET TYPES

1. Head-to-Head

  • Wager 1 or 2 points against one player

  • Settled on that hole only

2. Whole-Group Bet

  • All 4 players in group ante 1 or 2 points.

PAYOUTS: 

1-point bet (4 total) 

  • 1st: +3 

  • 2nd: push 

  • 3rd: -1 

  • 4th: -1 

 

2-point bet (8 total) 

  • 1st: +6 

  • 2nd: push 

  • 3rd: -2 

  • 4th: -2 

**Ties split points evenly**

 

MULLIGANS 

 

  • Each player: 1 mulligan per course 

  • Must be used on holes 1–3 

 

Team rounds only: 

  • Each team gets 1 reverse mulligan 

  • Must be called immediately after shot 

CHAMPIONSHIP

  • Total points accumulated across all four courses determine the Annual Gentlemen's Championship winner.

  • In the event of a tie, a sudden-death playoff will be determined by the non-participating members.

  • The Champion earns the right and responsibility to design the following year's tournament.

  • The Loser signs the douche and keeps it safe for the year running up to the next tournament.

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© Established 2025; The Gentlemen's Championship Tournament

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